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Question about distant objects

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Given a space scene where there can be ships of various sizes, and more than one planet.

The ships can be at varying distances. Should I have three cameras?

One for the ships

One for any planet I might possibly approach.

One for distant planets (the planets will be some distance from each other, of course. I would think that you would draw all planets as distant, except the one you are closest to.)

Does this sound like the right approach?

If I have a scene (think an x3 system, or possibly eve) where the ships can be very small (star trek shuttlecraft size) to VERY large (think huge carrier, mile or two long), should I use 4 cameras? One for near ships, one for far, BIG ships, one for near planets..one for far planets....

One other questions...how to handle transitions. Will each object need to handle switching to be drawn by a different camera, based on distance from the player?

Or is that overkill? Anyone with experience with this type of situation have any suggestions?

(Edit: I noticed that Unity's scene view seems to be able to properly draw just about anythin, near or far. How is that?)


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